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Video Games & Esports382 / 530
Two blank-screen gaming stations beside a player roster and a separate entry gate.

Madgicx Research & Labs

Esports Competitive Gaming

Qualify the player before the roster.

MADGICX / LABSINDUSTRY RESEARCH

AOV benchmark

$15.34

AOV benchmark

Median account AOV · USD · Parent industry: Video Games & Esports

$4.67 to $107.16Middle 50% of account AOVs
Snapshot read 2026-10-11Scope & method

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Within Video Games & Esports

More in this industry. 5

Questions, answered.AOV, context & using this research7 answers

In this category

What should an esports-entry campaign qualify before accepting a player signup?

Riot's March 2026 VALORANT Premier support rules require ongoing SMS verification, at least one lifetime ranked placement and an account without current bans or restrictions. Ask about those conditions. A signup alone does not establish eligibility throughout the Premier Stage.

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Can every eligible Premier player be promised access to a Contender team?

Riot's March 2026 VALORANT Premier rules add Contender Eligibility for Contender or Invite teams. It depends on qualifying participation or rank in the current or previous Stage. Identify the requested tier before advertising team entry; general Premier eligibility does not settle advanced-team access.

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Can a team-recruitment ad guarantee a mid-Stage roster transfer?

Riot's March 2026 Premier guidance permits one team at a time. After a team's first match, a join is blocked if the player's MMR would change its Division. Qualify the roster and Stage state; leaving a team does not guarantee being admitted elsewhere or readmitted.

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Does late tournament registration establish playoff qualification?

Riot's March 2026 VALORANT Premier guidance allows mid-Stage joining but warns that too few remaining match opportunities may prevent sufficient Premier Score for playoffs. Queue dates appear in the client. Describe joining and playoff qualification as separate outcomes, with no guaranteed advancement.

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Category research

Which AOV benchmark is shown?

The reference benchmark is for Video Games & Esports.

Parent industry benchmark. Snapshot read 11 October 2026.

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The exports section provides this edition in Markdown and JSON, along with a research index. Credit Madgicx Research & Labs and link to the exact source. Keep its snapshot date and scope.

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Research scope

Small print.
Clear boundaries.

Benchmark scope

Parent industry: Video Games & Esports

Median and middle 50% of observed account-level average order values in USD, with each account weighted equally. Use this range as a comparison, not a profitability measure.

Category scope

Individually authored category research. The public brand directory is not yet available. Taxonomy membership does not establish benchmark coverage.

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